No mans sky save slots

no mans sky save slots

7. Apr. no mans sky save slots. Only on PC: Restart your game, make save file copies for backup, and learn how to restore corrupted save files with. May 15, As you embark on your No Man's Sky adventure into a whole new universe you may want to have multiple save files. Here's whether this is. Locate and select No Man's Sky and follow the prompts to delete the game saves . When you open the game again, it should load as if you've. Altered limits on building some objects rewarded through the Quicksilver bot. Give us shops and dragon age dwarf interactive npcs. Cities would need lots online casino schweiz ohne einzahlung moving parts which would bring all types of performance issues. A lot of submitted tickets involve simple issues caused by old Drivers. I love the water aspect, but this seems to make it so stake7 bonus code more fascinating. Now I can't load best online casino games.com first save which I have changed: I'd just remove those entries entirely and try that out. Please see Atlas RisesPathfinder and Foundation for previous major updates. An army of bugs are squashed, too, including errors in the mission system that would make it impossible to complete delivery missions or randomly change mission requirements when you spoke to NPCs. So not all possible coordinates have to be systems? Players will also be able to interact with Xbox One Mixer streamers by helping or hindering their gameplay. Any existing saves will map to the five slots. In any other setup you would fußball heute 21 uhr it to be at the centre. Log in or sign up in seconds. I am having this issue too, and I have the steam version. I definitely backed up my saves and had the latest one in the folder all along, but the game disregarded it. So yes you Hugo 2 - Casumo Casino pick a spot in the galaxy for several of your friends and you can all start there, that works Especially when the devs are being slow about things it seems.

No Mans Sky Save Slots Video

[No Man's Sky] Save Editor Explained If you experience any problems with the new save system, be sure to let us know! Skip to content rtl online de beschäftige mich bereits seit über Jahren.. Discussions Rules and Guidelines. No mans sky save slots Man's Sky Store Page. Lotto spielen tipps, you can use this http: Or you might lose a space battle and want to back up in time and avoid it instead. I didn't want to confirm things when I have no sources. All trademarks go wild casino auszahlung property of their respective owners in the US and other countries. Gehe dann in die Raumstation und hoffe auf den guten Fighter: There are within the main file provision for 4 four partition files - one for for each game mode. Fixed an issue where the ship crosshair would appear at incorrect times. While I've already pre-ordered a copy of the game for myself my kids may or may not be interested. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. Beiträge 1 — 10 von Die Koordinaten zum 'Vigorn' System http:

No mans sky save slots -

I like to keep backups of all my save files for a multitude of reasons mainly practicality and bad past experience. Then - watch the intro for yellow. I was so excited about caves when I started. Improved general fish shoal behaviour. Underwater creatures have become more frequent, and more interesting. Any tips for a former player starting again? Now that freighter hyperdrive upgrades are out, does class matter for the jump distance bonuses? As it was after Atlas patch, the game keeped me entertained for a fair 30h after I felt like I had seen enough maybe not to stop but to not feel strongly compelled to keep on playing. No mans sky save slots Kenozahlen gewinnplan Slots machines free online Netflix-for-games makes it a reality. Saving the game in No Man's Sky, much like how to fix your ship and leave the first planetor even how to expand your inventoryisn't made immediately obvious to the player. This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. If you're in the game and you 'reload current' you reload from the most recent of the two files, and if you 'reload previous' you reload from the older one of the two. Als S Klasse in meinem Frachter und in der Raumstation. Zuletzt bearbeitet von Starman energy casino free spins code If you wish there is room to do that with the extra save slots and it might help to do that and familiarise with how the game works now. Or go jump in and out of your ship to update the automatic save. And haven't seen my closest friends in a month because vacation in Thailand statistik italien spanien how Beste Spielothek in Ikenbrügge finden he'll do I explain them I'm not going to meet up as usual on the stadium for tons of Beste Spielothek in Heilinghausen finden. Stack Exchange Inbox Reputation and Badges. I have no interest in having multiple profiles, but my advice is frankfurt leverkusen than yours anyway, except for people who care about trophies. Off-Topic Posting Anything not related to No Man's Sky will be removed with the exception of art, literature, books, comics, games and other content that inspired or could have inspired No Man's Sky.

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Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base. Twister app like to see miniclip book of ra 4 kind of ship customization in the future. Yep I think all that kinda thing and more will come eventually. From what I've searched on here it doesn't sound possible, but Please sign in to leave a comment. The Analysis Visor can now be used to scan farm plants and see the remaining growth time. Copyright gesellschaftsspiele tabu. Start a New Discussion. So, it's not as if they threw this all together since 1. I didn't get any of the fuel nor the recipe to make it, but I couldn't open it back up.

The game is fully playable in third or first person , both on-foot and in ship. Ship controls in both views now allow for true low flight mode across the surface of planets.

Communicate with other players using expressive gestures available from the quick menu. Construct an Appearance Customiser in your base or freighter to personalise your appearance.

Assemble and upgrade a fleet of frigates , each specialised to excel in combat, exploration, trade, industry, or support. Command your frigates from the bridge of your freighter to complete real-time fleet missions.

Call on your fleet for assistance in space battles , or deploy them to help you explore a specific system.

Improved freighter base building allows for a truly custom capital ship. All core substances and resources have been reworked and rebalanced to increase consistency and realism.

Deployable tech can be picked up and carried in your inventory. Crafting is deeper with the addition of buildable refiners. Convert raw substances into more valuable materials for constructing advanced products and base parts.

Experiment with refiner recipes to discover all the possibilities! Discover unique procedurally generated technology to upgrade your Exosuit, Multi-Tool, and Starships.

Quickly locate terrain resources and buried products with the improved analysis visor. Set short-term goals by tagging the markers of points of interest.

Pinpoint your exact location on a planet with visible latitude and longitude coordinates. Dramatically improved visuals bring more life than ever to planetary landscapes.

Experience a greater sense of planetary scale with massively improved draw distance. Deep improvements to planetary terrain generation create more varied alien environments, featuring higher mountains and more navigable cave systems.

Planet surfaces now look more interesting and representative from orbit. The universe is more diverse than ever with colour palette variety , dense forests and large trees , and abandoned and empty systems.

New dynamic tessellation enables detailed terrain height maps without sacrificing performance. Tessellation will be rolling out in parity to all platforms that can support it very soon.

Hazardous storms look more dramatic with new biome-specific particle effects. Significantly more detail added to ship , NPC , and building textures.

Planetary rings of asteroids and improved space visuals make space more beautiful than ever. Explore vast oceans of visually improved bodies of water with new continental terrain shapes.

Dynamic volumetric clouds create more realistic planetary atmospheres. Increased quality clouds will be rolling out in parity to all platforms very soon.

The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area. The visual location of messages is better prioritised to help emphasise critical information.

Quality of life improvements make the build menu and the quick menu more efficient. Inventory stacks can now be split for a more streamlined experience.

Players with freighters can summon any of their personal starship fleet at any time. Maintenance and repair interactions have had a visual and functional overhaul.

Purchase all your space exploration needs in the huge new Space Station Marketplace. Find and excavate buried ruins with the Terrain Manipulator to unearth locked ancient treasures.

Use the Terrain Manipulator to locate buried technology modules and turn the salvaged components into new base parts with the Blueprint Analyser.

Some creature types will herd together , grazing and fleeing from danger as a group. Creatures now respond more enthusiastically to being fed , recognising you as a friend and alerting nearby creatures to the food source.

Creature movements now appear more natural and intelligent , with improved AI and entirely revamped animations.

I figured that it didn't matter if the filesizes were a bit big. It wouldn't be too difficult but it would take time to write and debug compression code and would likely make the compression process slower, so not worth it in my opinion.

Seems to work fine, thanks. Although I lost my latest save for some reason, and could only get back to the one before that. Nothing much was lost though, so no big problem.

But maybe look into it? I definitely backed up my saves and had the latest one in the folder all along, but the game disregarded it. I think I know what the issue much be.

The game loads the latest saved file by timestamp, and since all of the saves now have the same timestamp, it's loading storage.

I have an idea for a possible fix but I don't think that's so much an issue with the tool as it is with the game's loading mechanism.

You can remove your previous save files and it should load your latest one. I just updated the tool. Please redownload it same URL and restore your save folder and decrypt and encrypt everything again please.

It should set the appropriate timestamp on all files. I already went back to the place where I was before it was just 2 minutes later and nothing happened between the two saves.

But the updated version will probably be helpful for others. Can you upload the save folder so I can check it out? Maybe that might have to do with an assumption I made but wasn't entirely sure about.

I should point out, if it was able to decrypt and get past all of the checks, then it's not corrupt. I fixed the program kinda.

It wasn't what I was expecting, but it's not something wrong with my program either really. It shouldn't have any effect on encrypting it again no matter what you do.

I don't know exactly what the issue with it is, but my guess is it might have something to do with the INDs which are there for some reason. I'd just remove those entries entirely and try that out.

Might be what's causing it to not work in-game as well. Yup, that's the first thing I tried, there's an explanation for it here.

Removing the entries didn't fix the issue, but it's a start. I'll go through my planet and system names next and remove every special character. The problem was something in the discovery names, but removing invalid characters didn't fix the issue.

I ended up replacing my discoveries with ones from a new save. I am on on Windows 10 and it seems no matter what I do, the nomanssave.

Is there a specific program I need to install first prior to running this? Run it from the command line. Extract it somewhere into a folder, hold shift and right click within the folder, and then select "Open command window here".

Then type the commands I mentioned in the OP post to run it. What I did was create two shortcuts, Decrypt and Encrypt - using the d and e commands.

Maybe it's worth including them as Batch files or lnk files. Also maybe delete the json files on encrypt - to avoid confusion not sure who would get confused but it saves us having to do it ourselves.

Input string was not in a correct format. HandleFolder String savepath, Mode mode at nomanssave. What's the folder path?

I copied the save files into a new folder just the storage files so I ran nomanssave. I was able to recover my save. However, when I removed the unusual characters from the planet that was causing me trouble, it came back anyways during that save, so my next saves wouldn't work.

Then when I go to check the save again, all the characters I removed are back and I have to keep removing them to actually load the save.

I have steamcloud turned off. I just found out why it didn't work. I had to leave the galaxy that contained the planet with the bad name.

Then save, then decrypt the save, etc. Now it shows the proper planet name that I saved it as when I decrypted it. Yes, that should be a warning to anyone I guess.

If the thing that's causing your save to be corrupted is being downloaded from server side maybe another user's renamed planet?

Nothing more that my tool can do to help that situation. Unfortunately, it was my own, but I guess since it was uploaded to server, I was constantly being updated by the real name of the planet.

I just hope I don't run into anything ridiculous. Because immediately, I went into another player's galaxy. If someone really wants them to fix their shit quickly, they could try renaming all of the planets in the universe to something that would break everyone's games.

Cruel, but it would make them act quickly I would bet. Not that I'm saying anyone should do that or anything. I have a backup from my starting system.

What is involved in returning to that location, with my current ship, of course. I have tried copying and replacing text from the JSON files, but only ended up floating naked in space, still in my 6th star system.

That should be a pretty easy fix. Copy the entire UniverseAddress part of your save to the other one.

The UniverseAddress contains the RealityIndex galaxy , and your GalacticAddress, which is as it sounds, the exact address of any point in space.

Also forgot to mention, the SpawnStateData part of the save. That's probably required as well for player positioning. Here is the edited in inventory: Do game save files contain the information about changes to the environment?

Because it's clear that those changes are not cloud based but are stored locally. If so, I wonder how game save files are so small.

I have no idea. You can find out for yourself by comparing a save before and after you modify the environment and see if anything changes.

Did you copy someone else's profile? From the look of it, the program is working correctly it seems like your metadata file wasn't corrupt at the very least.

So my guess is you might have renamed the folder maybe. I modified the program so that it won't completely error out on you and stop decrypting other files if one errors.

That might get you somewhere maybe. But definitely check the folder name thing. The source code is included if you're really worried about it.

You can verify that it's safe on your own or compile it yourself if you really suspect something is in the EXE.

I released the source code and I tried to design the code in a way that would be easy for people to take the Storage class and plop it in their own program so they could use it for whatever reason they wanted.

I will play around more tommorow with my code and make it work propertly since I already have people saying it doesn't work.

Thank you for this seed changer. Can I ask you for help with using it? I have a confusing problem. After I change the seed the No Man's Save is putting me back to a much earlier save.

I don't know how to update the snapshot that the seed changer is using. Anybody know which blueprint corresponds to Antimatter? I've been searching for that for hours and want to just move past it.

Hi Guys, I need little help, when I use the tool I get 3 files: Just a guess, but try leaving the system you're in, saving, and then running the tool again -- if it's something in your current system a planet name, etc.

The size change is normal; edited ones aren't compressed. Looking at the files I found it interesting that all the boost like cannon damage are the same 33 of In fact, you would be better off just putting one of them on and modifying it to which would free up more slots.

Appreciate the work you put in. My save got corrupt after 30 hours. I was hoping this could possibly fix it but it looks like maybe they are too messed up for even this.

When I run the tool, it kicks back "could not decrypt save: Invalid meta data archive" on three different lines, one for each storage file storage.

Is there any way to fix these? If it's saying "invalid metadata archive" then that means your metadata file is somehow corrupt.

It is always going to be 0x68 bytes in length, and when decrypted it will always have the same first 8 bytes. If either of those requirements are not met then there's an issue with the metadata either it's 0kb or it didn't decrypt properly , in which case it's not possible to get the keys required to decrypt your save file.

If they're 0kb like I suspect, then there's nothing I or my tool can do to help. No more pop-ups asking me to recharge the cannon when you can't!

All I had to do was edit the MaxAmount that was set to '-1' to the value '' under the "Id": This has a side effect but I don't know if anyone else had it.

It'll restart you at E to initialize with a broken ramasama. If you select reload current it'll load your everything saved Discoveries, units, words, fully upgraded exosuit , but your ship will not be a 48 slot expensive shuttle like you originally had.

Same stats but it'll show up as a rasamama. You save on another space station and restart the game, then the ship model is back to a shuttle or whatever.

There's a small bug if you edit in all tech, words, and blueprints that I was angered about but realized that it didn't actually make me lose all of my progress.

Not sure if this has been realized or not. I created extra slots for the multi-tool and assigned things to the bottom few rows.

What I found was while those rows and items were invisible they are still working. I added all laser mining damage and now my mining dmg circle is completely full and everything mines in one click.

Going to try to create slots over the 48 for the ship and see if this principle works the same way. I can confirm that adding things for the ship works the same way, I had no photon cannons before, circle was empty.

I added a 7th row, put a photon cannon and all dmg. Circle is completely full, photon cannon works and is quite powerful.

I wouldn't know where to ask this, but could someone maybe post a legit location somewhere around the center? Just had the idea to just go there and explore around, at least there would be some planets people already visited maybe.

I don't know if i can just play around with the numbers of the location and still be on a legal position in game. I dont quite understand that part Or are all 5 values a "position" on the map?

I played around with it and it works Because i always end up somewhere in space between planets in my suit and then i can't do anything besides floating forever in space.

Otherwise i would have to know legal coordinates that are just above ground on a planet and my ship pls. I've never tried it but that's my best guess.

At any rate, what I do in that situation is to hold my jetpack as soon as I spawn and frantically search for my ship.

If you can start the enter ship command, it will continue no matter how far from the ship you fall, so just press E and hold and you'll be good.

So not all possible coordinates have to be systems? There are actually planets in the void near the center that are not located on the map.

To possibly get yourself closer to the center, you could try modifying the SpawnStateData data a little. That contains PlayerPositionInSystem which may put you closer to the center if you zero that as well.

Haven't tried it, so it's just a guess. Maybe something is wrong when encrypting: While trying a lot of ship seeds, I didn't understood why a lot of them "corrupted" my save game the game launched a new game instead of loading the save.

It was happening with some ship seeds based on 16 digits my current ship have 15 digits but some 16 digits worked.

I also find that the new encrypted file is about twice didn't remember exactly the size of the base save file.

Maybe because of all the space characters or line breaking characters that are not removed before encryption? To fix my issue with these seeds I had to remove one character from the save file like a digit in the weapon seed or a space characters also work.

I have no idea about values that would cause the game to "corrupt" your save. That's an interesting problem, though. Can you show me a seed that doesn't work and one that does work?

As for the filesize: I addressed this in another post, but the reason for that is because I don't really compress the data. I fake the compression so I wouldn't have to write proper compression code.

The game thinks it's compressed, but in reality isn't really not. Doesn't mean you can modify the data straight, though. I just gathered some of my seeds from weapon, ship, etc.

If your seeds that are corrupting are any longer than these, then that's probably why it's breaking: I never tried with seed with more than 16 digits.

So, I tested all of the 3 seeds and it works. I also tried the seed that I tried yesterday that corrupted my save and now Since yesterday, I have jumped to another Star System so maybe in the old Star System some seeds where not understood by the game, I don't know and unfortunately I do not have any backup of my save file in the old star system.

But to let you know exactly what happended yesterday, I changed from a clean save game without any cheat on it from this seed: I have tested yesterday without changing the filename from fighter to dropship property and it worked, maybe because there is more characters, good question.

About the compression, I cannot give you any hint until I know how you encrypt json file to hg file. It is possible for you to provide me only the code of the encryption method you have written?

The best solution may be to use and existing compression library. The best way would be to decompil hellogames dll to know how they compress and then encrypt the save file to be able to use the same or equivalent method.

Would it be possible for you to provide me with a save before you modify it and one that causes you to restart the game after you modify it?

I think I might have some idea of what's going on if you have to remove characters to make it work, but I'm not sure unless I see it in action.

Also, about the compression: I'm not worried about it. I can't choose an existing compression library because it's a custom compression format.

I don't really mind if the files don't compress well because in the end it's not a huge deal losing a megabyte or two compared to before.

About the compression, no problem, it was just an idea ; Unfortunately as I said I didn't have my "corrupted" save or a save that will be broken after changing the seed anymore.

I really think it was related to the Star System I was in. I will do more test in different Star system to try to reproduce the issue, I will keep you in touch.

Has anyone started documenting the save game JSON format anywhere? Could be a handy reference tho Hello Games might modify it in future. I replaced the last entry in NewAtlasStationAdressData with the default empty entry, and set RevealBlackHoles to false - which represents not having yet visited the last Atlas station.

I then visited Nada in the Space Anomaly and selected the now-returned "Resume the path of the Atlas" option, which led me to another Atlas station where I was able to give the 10 Atlas stones.

The tool never deletes any files. If you encrypt it will keep the json in case you want to edit it again without having to decrypt again.

How can I get it to take a new snapshot? It keeps using my old save. I want to delete the old and just have one new snapshot. Im trying to decrypt save files from another profile on my PC.

I am using windows I was able to decrypt and encrypt the save files in c: Could not decrypt save: Must provide profile key to decrypt this data.

I think I figured it out. I am looking to take my current save from CODEX version and move it to the retail steam version of the game I tried the game and since my system can run it and I already spent a few hours playing it I would like to continue my current game in the version of the game that I paid for.

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Here's the relevant parts needed for replacement if anyone else wants to do this. MBIN Plain text list: MBIN Plain text list all words: Download the tool from OPs link: I love the tool because I can switch between the GoG version and Steam version of the game too.

The mbin files aren't plaintext, but it's pretty easy to get the info from them. Sorry if I can't be of more help. Reality is just a 2 digit hex value.

I'm going to go to the center of the "galaxy" of and watch nothing happen. Set back to Set below , different galaxy, out in space again as per the norm.

You mean like having more than 48 slots? I am at max slots right now, so I guess I can see if I can make it have less. Was just testing it.

According to my save file, this is where I am: Add it all up: You need at least 3 bits to represent Should be 2 I just edited 3 random numbers and got a bomb ass looking ship.

All you guys here are doing great work. My ship is now solid white, and the vertical engines have sprouted vertical wings. Your method is what's referred to as "Guess and Check" The seed value is just that, it is whatever defines the output, by way of the algorithm.

I can't wait until the mbin files that are referenced here are cracked open. I really like the last ship on your series. That is the ship I ended up sticking with.

I fucking love it. I just modified it heavily to test something. I would be curious to see the science ships but haven't tried them yet.

I was trying to figure out what this section did, but I ended up just getting game crashes when I changed anything: You're sure you're editing the correct part?

What exactly are you trying to change? Are you trying to change ship types, looks, or both? Can't wait for a save editor with a GUI.

Didn't think to do that. You can edit and save to get the atlas pass and recipes to all materials. I think you could craft one and check your inventory in the save file.

Works like a charm. Appears to be working. P Once you load the save and re-save it in-game it'll go back to normal size.

When I try to decrypt, I get this: Unexpected character encountered while parsing number: BuildingLocation', line 1, position I'm gonna see if I can fix my save tomorrow.

I managed to fix my save. Of course, I lost every discovery, but it's better than nothing. Glad you got your save working, though!

After one Week i finally could fix my save game!

Deep improvements to planetary terrain generation create more varied alien environments, featuring higher mountains and more navigable cave systems.

Planet surfaces now look more interesting and representative from orbit. The universe is more diverse than ever with colour palette variety , dense forests and large trees , and abandoned and empty systems.

New dynamic tessellation enables detailed terrain height maps without sacrificing performance. Tessellation will be rolling out in parity to all platforms that can support it very soon.

Hazardous storms look more dramatic with new biome-specific particle effects. Significantly more detail added to ship , NPC , and building textures.

Planetary rings of asteroids and improved space visuals make space more beautiful than ever. Explore vast oceans of visually improved bodies of water with new continental terrain shapes.

Dynamic volumetric clouds create more realistic planetary atmospheres. Increased quality clouds will be rolling out in parity to all platforms very soon.

The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area. The visual location of messages is better prioritised to help emphasise critical information.

Quality of life improvements make the build menu and the quick menu more efficient. Inventory stacks can now be split for a more streamlined experience.

Players with freighters can summon any of their personal starship fleet at any time. Maintenance and repair interactions have had a visual and functional overhaul.

Purchase all your space exploration needs in the huge new Space Station Marketplace. Find and excavate buried ruins with the Terrain Manipulator to unearth locked ancient treasures.

Use the Terrain Manipulator to locate buried technology modules and turn the salvaged components into new base parts with the Blueprint Analyser.

Some creature types will herd together , grazing and fleeing from danger as a group. Creatures now respond more enthusiastically to being fed , recognising you as a friend and alerting nearby creatures to the food source.

Creature movements now appear more natural and intelligent , with improved AI and entirely revamped animations. Sentinel behaviours and animations have been improved.

Players can stand their ground in combat, or take advantage of the time between reinforcement waves to escape and find a place to avoid Drone scans and searches.

Find Navigation Data and use it in the overhauled Signal Booster to locate planetary structures. Survive the threat of new hazardous flora and fauna.

Be careful if you touch the eggs…. Thanks for the world list! I searched for the string in CE, and found it fully translated. Now whats super weird is that you can't learn any more words.

And now it shows "clarity. But still used it. There are more than and less than valid galaxies. Anything past whatever the real maximum galaxies is, will just reuse the "highest" reality galaxy and continue to procedurally generate fake new galaxy names.

How do I know? If you set your reality absurdly high, you end up in space, but you can get in your space ship right away if you're normally standing next to it.

No matter what you change this to, past a certain point Reality if you change it again, you're still in the same place in space, next to the same planets and space station.

You can go land on a planet, save, edit the save reality value higher, and reload the game, and you'll still be standing in the exact same place.

The Galaxy name will have changed, but it's the same exact planet and planet name. Save file incrimented up to , http: Were you modifying the RealityIndex?

If so, that confirms what I found out before when I was playing with the saves out of curiosity. Someone on Discord said that once you can set the number to 2 64 -1 and if you go to the center of the galaxy again it takes you back to the first galaxy due to 64bit overflow.

Yea, that's what I was doing. When I set mine absurdly high though it set it back down to a different number each time. I tried adding valid entries to the tables and the save just plain won't load.

I think there might be something deeper in the actual data files for that one. Doesn't look like you can make the inventories bigger than their max You can however modify an items max stack value Kind of game breaking.

If you have a stack of Warp Cells you just have to click once to put 5 in your hyperdrive. I am not sure. It should allow you to edit the items that take resources.

Like for example, to make your launch thrusters hold 10, instead of the default Would have to test the other stuff I guess. It looks like editing the max value of the Hyperdrive does nothing.

Edited it to and still can't jump farther. You can put multiple of the same upgrade in. This may help http: BTW, max out your inventory slots you need to edit these: To max out slots for exosuit you need this: For the ship and multi-tool the number of slots seems to be related to both the shown "Slots" and "Level" values.

Other people have maxed ships with other combinations, but from what I've seen both values effect your actual slots.

I think you just need to make the sum greater than 48 or 24 for the multi-tool to get max slots. This may be inaccurate, and have no real meaning because just setting slots to a high number works.

I wonder if ship level will do anything in the future, or if it plays any other roles. Slots value is for technology slots while level is for inventory slots.

It's also possible that the centre galaxy is not , but some other one, depending on how the galaxies are arranged. It just goes higher to and There's no center of the universe.

Anything after doesn't change. If there is a secret centre it uses the same boring existing assets we've already mapped and explored through extensively so it'd be a disappointing center.

I'm saying something slightly different, and that is: Are they on a 16x16 grid? In a volumetric shape? Reddit user iBolt has been working on this.

Only in a linear galaxy setup would you expect the goal to be at the end galaxy In any other setup you would expect it to be at the centre.

Which galaxy is at the centre depends on the galactic map. Or it could be that the centre is at the intersection between galaxies, not at the centre of one of them.

You could still be right that there is no larger centre and all galaxies are made up of the same procedurally generated planets etc with nothing else to find.

But visiting the centre of galaxy doesn't demonstrate this. The fact that the lore changes once you leave Euclid would seem to indicate that there is a progression of some kind as you move from one galaxy to the next.

Nothing in the lore has been resolved in real terms by any player as far as I can tell. I also figured out that there are exactly galaxies from 0 to and solar system types from 0 to Still a lot of planets to discover but thats incredibly far away from the promised OK sorry, I forgot the 3 voxel coordinates.

The ammount of planets is indeed a huge number. I didn't believe you, so I looked for myself. According to my save file, this is where I am:.

Based on my save file, those values must each be at least 12 bits each giving possible values of through Thats 36 bits total. You need 8 bits to store the RealityIndex values of and 11 bits to store the SolarSystemIndex The planet index is harder.

Sean said there were on average, planets per solar system. Let's assume Sean lied again, and the max is 8. That's another 2 bits.

Add it all up:. Sean claimed they used 64bits to designate planets, which is where they got 18 Quintillion 2 Personally, I believe him, but since everyone is convinced he is full of shit, lets say it's Still far more than you could explore in your lifetime.

Also, this is the minimum based on the values in my save file. Some of these values are almost certainly large. I think you're missing the point here, having played the game for 37 hours I'm actually excited to hear about this.

The game can generate an "infinite" number of planets for all I care - the way the system works seems to allow for more variety than I previously thought.

I'm just saying, galaxies each with a potential of systems with any number of planets even if the maximum was 6 for each of those systems to equate to an average of 6,, planets to explore is more exciting data to me than "18 quintillion planets" regardless of whatever Hello Games "has just done".

To fit 18 quintillion planets into galaxies you'd need 70 quadrillion planets per galaxy. Finally I can mess about with my ship's seed.

Thank you for your efforts! I think I saw a mod that let you choose your ship, but I can't find it now.

My biggest accomplishment was learning how to manage directories in dos and barely understanding one now.

I did some testing and took some notes on this trip, all of which I'm just going to copy and past here for everyone's laughter. I had fun doing it , so I guess that counts for something?

Now my seed is 0xFC2BE0CB7C7 I suspect the first 3 digits are color code, so i will change them all to for testing in hopes to get a solid black ship.

I i changed it to 0xC2BE0CB7C7 and now the shape is exaclty the same as before the vertical wing sprout, but my ship is chrome.

Now I'll change that 1 to a 2. The only things that have changed is the color back to red and the shape of the cockpit canopy. I'll now change the 2 to a 3.

Well, this is fucked. I think it's all random. The color is white, and the engines are gone, both replaced with tie-fighter solar wings. I'll change it to c9.

I'm going to revert back to c2 and change the and values to the middle at I think it's random, because that gave it tall vertical wings again, but the chrome is still there and all is same.

I wish i'd learned more about programming. Im sure someone with a little more knowledge could get waaaaaaayyy farther than me.

The seed value is just that, it is whatever defines the output, by way of the algorithm. Unless you know the algorithm, you can't decide your output unless you "Guess and Check" All possible options yeah right.

Yeah I suspected that not long after I started, but then thought I recognized a pattern when it was just happenstance.

I will continue to update this until I am bored. I had planned on doing this this evening when I got off work but you beat me to it.

I'm really hoping when the mbin files are breached that we can get a full on ship editor, but I think for now folks just randomly playing with seeds and documenting it will do.

Just curious, where are you getting your numbers for the ships? I entered several of the ones you had but for dropships and it was cycling through the different dropships which are all pretty ugly.

They are random hex numbers. I generated them here: I wonder if we can figure out the right model and number for the Sentinel ship.

That would be pretty cool. MBIN" crashes the game. Hopefully someone figures out how to use custom textures on the ships eventually.

I was trying to figure out what this section did, but I ended up just getting game crashes when I changed anything:. Hopefully once more of the files are cracked open we can find out some way to modify ship textures.

Here's some more multi-tools http: Starter ship and Multi-tool: I did a few on Science Ships. I was able to fix a corrupted savefile using this tool by deleting entries in brackets that had special characters in my case.

Thanks so much for this tool and huge appreciation for including the source! I ended up debugging into the save loading procedure and using memory poking to fix peoples corrupted saves on the steam forums by changing the decrypted JSON the process memory directly.

I was thinking about writing a decoder tool but it would have taken me weeks I think. I ended up manually processing and fixing about 10 peoples save.

This tool should free up some of my time: I wrote a quick guide on the steam forums on how to use this tool to recover corrupted saves.

No Man's Sky has a bunch of horrible bugs. It is able to write illegal characters binary values below 32 into the discovery name strings into the save file but then is not able to load them probably JSON validation fails.

The game is also able to receive such invalid names from the NMS server which then corrupts a player's save data kind of like a virus.

The game also at least on PC has a way in which building location and positions in stored interactions end up with floating point values at infinity which the game writes as 1.

Also names that contain an exclamation mark at least if the exclamaction mark is the first character of the string makes the game hard crash valid JSON, still crashes.

Really sad bugs and as a developer I feel for Hello Games. Here's the link to the guide for those interested: I honestly had no idea this was even an issue when I made the tool.

I only did it just because it seemed like an interesting challenge to me and would let me mess around with my data.

I'm glad it seems to be helping a lot of people though! Especially when the devs are being slow about things it seems. Yeah, I saw the IND stuff in another user's file.

That's why some people will have nicely formatted saves while others will have one huge block of text. For anyone looking to get level 10 Extreme Survival without having to sit on the same planet for 8 hours.

Lots of hours staring at the debugger. P My timer said something to the tune of ish hours, but quite a bit of that was probably idling time where I wasn't working, so somewhere around hours.

Staring at the debugger? How can you figure something like this out? You only have the cipher text - no algorithm.

How can you find the key without the algorithm? When you're debugging a program, you are watching what instructions it is executing.

Some programs make it harder to understand what's going on. This game didn't have any kind of protection, so it was just a matter of following the code and figuring out what it was doing.

Here's a picture of the beginning of the decryption code: Well I don't really understand what's going on there.

Must be pretty annoying to trace this shit. I would like to study a bit RE anyway. Thanks for the info. What debugger did you use?

I only know about OllyDbg. I used x64dbg for debugging. It's like an open source OllyDbg except buggier still more than usable though and with support for 64bit applications.

I'm going to cross my fingers and hope you've started taking a look at the 1. The encryption appears to have changed. Already adjusted the positions of my Exosuit technology so now I can get full upgrade bonuses on everything when I build some of that tech.

Yep, here's a shot of the changed one: Sorry took me a while to actually get around to trying it. Yes it did link and give bonuses: Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun.

Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Either way, I just want to enjoy the game!

After many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to the save file, but it was very limited in what it could do, and unless you were very careful you could screw up your save file completely.

So I decided to rewrite it in Java for fun, with a simpler user interface, and as I dug deeper and added more functionality I decided to release it publicly.

It has grown to become a pretty useful tool. For further info, change requests, or to download the older Atlas Rises version, please visit the GitHub site.

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